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in news:web.41d814dfb331cac5765651f90@news.povray.org Paris wrote:
> TRICKS TWEAKS DOES NOT SIMULATE THEM APPROACHING
Sorry Paris, but I've no clue what you try to acheive here. Those pro
packages also use tricks tweaks etc. only their marketing calls them
'physically-based'. Tell me, for example, the 'trick' we use for brushed
metal, are the tiny normals not 'physically-based'? Aren't BSDF curves a
way to simulate the properties of a material instead of modelling them?
If you want to approach 'physically-based' rendering, start with the
modelling. All these technologies that emerge are ways to get around
modelling the finest details and implementing real light laws.
Yes, POV-Ray lacks behind. Yet there is no package with the same feature
set an versatility. There are many render engines that are very good at
some things, and that is what I notice with the pro's, depending on the
goals you pick the engine.
Yes, POV-Ray lacks behind in many respects. But all we have to do is to
wait untill someone writes the code to implement a new feature, not
spend big bucks to buy yet another engine with some new feature.
... and then, what is photo realism worth ....?
Ingo
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