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nomail@nomail news:web.41b5f9512165a4b441ff36a70@news.povray.org
> My first image posted here. An abstract thing; I wrote some code in
> C++ to generate a random collection of points within a vaguely
> galaxy-ish distribution and then rendered each point as a reflective
> sphere. There are thousands here. The camera is placed within the
> distribution with a very wide angle and rendered with focal blur. The
> background is 1+blue so it appears white but looks blue in
> reflections. The spheres have no texture of their own, just
> reflection.
Very nice artistic effect imho!
Technical sugestions, blue reflections can be done with
reflection <0,0,1>
also, the spheres could be places in SDL loop using rand_gauss thingy.
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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