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nos### [at] nospam edu news:41b0a858@news.povray.org
> A common problem facing POVers is how to difference (ouch, that
> shouldn't be a verb!) a bunch of CSG objects from another one, without
> taking hours and hours to render.
Btw, another good idea is to divid object into small sectors, each
sector heaving only few holes.
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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