POV-Ray : Newsgroups : povray.general : Distributed render : Re: Distributed render Server Time
2 Nov 2024 03:15:37 EDT (-0400)
  Re: Distributed render  
From: Rafal 'Raf256' Maj
Date: 11 Jun 2004 07:23:17
Message: <Xns950587C648CE4raf256com@203.29.75.35>
abx### [at] abxartpl news:3n3jc09gk9e7bvt26knb90sk50b62ug0i6@4ax.com

>  Or do you have at hands ready algorithm where it is easy to find
> pixels in image where changed finish is visible (including reflections
> and transparency of other objects)?

Ofcourse we have. The raytrace procedure does *exacly* it, only need to add 
extra value returned by it (nor only R,G,B but also information like 
bool was_object_XXX_hit)
 
> If you already know you can recreate those few pixels because there is
> no mirror or transparent I do not believe that all 10.000 lines,
> 10.df3 files and 30 textures are *all* visible in those two short rows
> of pixels. Conditional parsing is popular solution.

Its also a good idea.


-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.