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Warp <war### [at] tagpovrayorg> wrote in news:406c04d4@news.povray.org:
> So what you are trying to do is not possible with matrix nor any
> other
> transformation. You'll have to do it by other means (either by
> modelling the shape you want explicitly, eg. with a mesh or other
> similar primitives, or making an isosurface shaped like you want,
> which requires a bit of math).
thank you!
i tried modeling it in Wings3D.
but im not sure how to make rounded edges besides beveling.
also, some things look poor when i render it in pov. polygons have
artifacts because the normals at the edges have other angles.
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