POV-Ray : Newsgroups : povray.newusers : distorting superellipsoid : Re: distorting superellipsoid Server Time
2 Nov 2024 11:22:52 EDT (-0400)
  Re: distorting superellipsoid  
From: ehmdjii
Date: 1 Apr 2004 11:17:00
Message: <Xns94BEB9FB77E01ehmdjiiNOSPAMgmxnet@203.29.75.35>
Warp <war### [at] tagpovrayorg> wrote in news:406c04d4@news.povray.org:

>   So what you are trying to do is not possible with matrix nor any
>   other 
> transformation. You'll have to do it by other means (either by
> modelling the shape you want explicitly, eg. with a mesh or other
> similar primitives, or making an isosurface shaped like you want,
> which requires a bit of math). 

thank you!
i tried modeling it in Wings3D.
but im not sure how to make rounded edges besides beveling.

also, some things look poor when i render it in pov. polygons have 
artifacts because the normals at the edges have other angles.


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