|
|
wtb### [at] sneakemailcom news:4042abf5@news.povray.org
> I'm rendering a Gazebo,
What is an Gazebo?
> and I want it to be in bright Dallas
> sunshine. So, one light source in the right spot, and yow,
> the contrast is too high. The shadows are too dark. Yea,
> it really does look like that, but the eye adjusts as you
> look around. I tried turning up the ambient light setting
> but it doesn't look good. I threw in a fill-light with
> "shadowless" and it does help.
You should use radiosity,
for a quick test just add at begin of .pov scene:
global_settings{radiosity{}}
and probably You also would like to add:
default{finish{ambient 0}}
then all (most) object would be lighten not only by light_sources, by also
by sorounding objects that reflect (diffuse) light.
Light will be "produced" by ambient objects (including sky_sphere) and
objects with i.e. finish{ambient 1}
You also my try HDRI instead sky_sphere (You need ML POV patch instead of
Pov 3.6 for it).
In addition You might want to use area_light.
For radiosity You might want to use higher quality settings in final
render.
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
Post a reply to this message
|
|