|
![](/i/fill.gif) |
tim.nikias (@) nolights.de news:403f53fd$1@news.povray.org
> From a
> structural point of view it looks like the plant would collapse and break
> apart once gravity gets a hold on it.
>
Oh yes. I'm aware ot this 'problem', but it's impossible to fix (only work
around would be to have straight-upwards plant something like in version 1,
without nice rotation to left).
To raly correct this I must change macro bulding method from recursion to
iterational, and then add code to translate next segment [family/root] to
tuche end of current segment. Or better - create it into memory array
first, correct/re-attach all segments, then output .pov.
This sould be done in external program best (i.e. short C program)... not a
chance that any version would fit into SCC3 ;) Even if I cheated a little
and did some work around for this specyfic fractal (translate root of each
family depending of it's recursion level) it would not fit in SCC3...
but hey, we are *under water* so the gravity isnt such a big problem here
;)
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
Post a reply to this message
|
![](/i/fill.gif) |