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"Tim Nikias v2.0" <tim.nikias (@) nolights.de> wrote in
news:402694f4@news.povray.org:
> And another quick thing I slapped together: First, you render an
> animation with as many frames as you like. Then, using a somewhat
> lower number of frames, I render the animation again, this time using
> the former frames as basis for averaged textures: voila, Motionblur!
>
>
>
You may want to talk with Sascha Ledinsky. He is writing a Java Motion
Blur app with some neat options.
Discussion:
http://www.imp.org/forums/topic.asp?TOPIC_ID=262
Examples:
http://3dimensions.dhs.org/imp/motionblur/
After he cleans up the code a bit, it will be released as GPL with the
package IMPTools:
http://imptools.sourceforge.net/
--
Tom
_________________________________
The Internet Movie Project
http://www.imp.org/
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