|
|
cyb### [at] socketnet
news:Xns9465AF0B848F7cybermans.pov.posts.@204.213.191.226
> Should I make a 'IF' statement for creating the light sources based on
> the camera location? (they have a quick fall off so they look real.)
Yes, it's quite good work-around
> Is it possible to use 'black' fog to fade parts of the scene 'unseen'
> etc?
I use fog sometimes in simmilar ocasions.
> Suggestions?
> Commentaries?
I had simmilar problem (scene wih 100-200 small fast-fading lights).
It would be a good ida IMHO to add
light_source {
...
cut_off [distance n.n | lightness n.n]
}
and when distance between a point and light is > n.n then this light source
will not be taken into account when calculating color in this point (or in
shadow calculations). In lightness n.n version the distance D is calculated
bade on minimal brightes.
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
Post a reply to this message
|
|