POV-Ray : Newsgroups : povray.binaries.images : Wax [wip, 1] : Re: Wax [wip, 1] - 1 attachment Server Time
12 Aug 2024 01:33:33 EDT (-0400)
  Re: Wax [wip, 1] - 1 attachment  
From: Rafal 'Raf256' Maj
Date: 30 Nov 2003 05:17:40
Message: <Xns944372DD37467raf256com@204.213.191.226>
omn### [at] charternet news:3fc9b7bc@news.povray.org

> Are you using absorption? 

I do

> How about media_attenuation in the light
> source? 

Light is at default settings

> I think a lot of scattering alone tends to look this way.

Material is:


  pigment { rgbf 1 } // <-- I will change it
  finish {  brilliance 1.3  phong 0.35   .... }
  
  normal { average normal_map {
      [1.0 facets coords .1]
      [1.0 facets size .1]
      [0.1 granite .3 scale .03]
    }  
  }
  
  interior {
    media {
      #local C = <1,.3,0>; // color
      density { 
        average        
        density_map {
         [1 bozo color_map{[0 rgb .8][.80 rgb .8][.85 rgb 1][1 rgb 6]} scale 0.06 ]
         [1 bozo color_map{[0 rgb .8][.60 rgb .8][.80 rgb 1.3][1 rgb 2]} scale 0.02 ]
        }  
      }
      absorption rgb 0.5
      scattering { 1 rgb C extinction 0 }
    }
  }



-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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