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spa### [at] raf256com news:Xns### [at] 204213191226
But I still got problem with that animation (in with i'm using media).
It looks like a bug.
I want to create "artist image" of atom with gamma radiation, gamma quants
are visualized as small sparly "stars".
Sparky is made of an sphere with scattering media with light source in
center of it. Light source is sorrounded with small sphere made of solid
material, with holes - that creates nice rays.
Everything is ok, until I put several sparkys close to each other, then
sometimes it looks like one scattering-sphere is clipped by scattering-
sphere of another sparky. With looks like a bug, since each 2 spheres
(scattering media sphere + blocking sphere with holes) plus 1 light source
are in indiwidual light groups.
light_group {
sphere { scattering media ... }
sphere { solid, with holes in it }
light_source { }
}
light_group {
sphere { scattering media ... }
sphere { solid, with holes in it }
light_source { }
}
any suggestions? I will poste in .b.i some examples soon
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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