Warp <war### [at] tagpovrayorg> wrote in news:3f992701@news.povray.org:
> A workaround (read: kludge) would be to take the intersection point
> [...]
Sounds good. I was thinking of basing myself on the text's orientation.
Since the front and back of the text should always (I think) be flat, then
a collision with a text trace normal that is parallel with the front normal
would be used as is, all others would be negated. This would mean that I
would need to keep track of the text orientation, but I think it might also
mean less computation in the sim loop.
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