"Fernando Gonzalez del Cueto" <fgd### [at] hotmail com> wrote in
news:3f918037$1@news.povray.org:
> Cool... I liked how you managed to simulate correctly the rotation of
> the balls.
Thanks. The simulation calculates the angular velocities based on the
collision normals. That wasn't too difficult. However, incrementally
rotating the Povray spheres from these velocities was a big challenge, I
initially didn't expect it to be. I spent most of my time figuring out how
to use quaternion math to manage this after wasting a lot of time trying to
do it with standard Povray.
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