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"Neonux" <neo### [at] softhome net> wrote in
news:3f6e43e0$1@news.povray.org:
> [...]
> Some of these animation techniques really need to be combined into a
> single animation tool.
>
> Open Source project would be wonderful with a nice interface... Hmmm..
>
> It would enable people to make animations absolute masterpeices.
> [...]
Yeah, I also wish there was an easy to use free 3D physics simulation
program. I love "newtonian" physics. Unfortunatly my little Povray SDL
program is only specialized at handling balls, not so versatile.
MechSim in MegaPov is actually quite capable. I wish more people would
post MechSim animations here. Unfortunatly, Povray alone is not an easy
tool to use for the uninitiated, and then MechSim is a large step beyond
that. Add to that the fact that Povray is not real-time interactive
(both design and render), and the audience becomes that much smaller.
Many commercial 3D packages now support "physics" simulations, even
Macromedia's latest Shockwave, which was typically not considered a 3D
software (it uses Havok's real-time physics engine, which is quite cool
(havok.com)).
If you use Linux, track down an old program called "Aero", it's a fun to
use rigid body dynamics program and supports (old) Povray output.
Problem is that it's no longer in development and a little buggy. There
are also some open source "physics" engine API projects going on which
show promise, although I haven't tried any of them yet.
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