Looks like I have another bug. I threw in 60 balls into the box (note:
front panel is invisible) but my physics system couldn't handle the
pressure. Sudden burst of (accumulated?) energy are released. I have a
few ideas why and I think I can address the problem. Not permitting
slippage doesn't help. I'm also thinking that having to write out all of
the float values to a text file between frames sure doesn't help data
precision either (I've increased the output length). Still the results
are kind of funny.
Stats for Tim ;-):
Simulation time: 10 seconds
Rendered 2400 frames averaged down to 240 for motion blur...
On an Athlon 1.2Ghz
Time For Parse/Frame: 0 hours 0 minutes 3.9 seconds (3 seconds)
Time For Parse Total: 2 hours 34 minutes 28.0 seconds (9268 seconds)
Time For Trace/Frame: 0 hours 0 minutes 0.5 seconds (0 seconds)
Time For Trace Total: 0 hours 19 minutes 5.0 seconds (1145 seconds)
Total Time: 2 hours 53 minutes 33.0 seconds (10413 seconds)
-------------------------------------------------------------------------
CPU time used: kernel 2579.92 seconds, user 10753.82 seconds, total
13333.74 seconds
Render averaged 1.44 PPS over 19200 pixels
Post a reply to this message
Attachments:
Download 'BB60Tiny.mpg' (592 KB)
|