Well, I fixed the texture "drifting" (explained in response to Rune in
previous post). I've been coliding balls all sorts of ways and it seems to
work very well now. It's fun and I don't know why. I think the ability to
see physics in slow mo is cool. I thought I'd post a similar animation to
the previous one, but this time I've set the bottom ball spining like a top
and added a couple of balls. I've slowed it down (a little less than half
speed) at the expense of simulation time. Maybe it's not long enough, it's
nice to see them come to a rest. It's intesting how a bunch of balls
together will absorb a lot of the kinetic energy in a faster balls when it
collides with them.
I think I'll try filling the box with balls tonight to see what happens.
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