Christoph Hormann <chr### [at] gmx de> wrote in
news:kh9### [at] triton schunter etc tu-bs de:
> You can apply any convential rotation matrix to a POV-Ray object using
> the 'matrix' keyword.
Yeah, thanks. But I seem to be matrix impaired. I tried it but the
balls' textures were sometimes skipping. When I get back to it, hopefully
I'll see things clearer.
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