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"Rune" <run### [at] runevisioncom> wrote in news:3f56e967@news.povray.org:
> I've never been able to do anything about those very few particles that
> passes through surfaces despite the pretty solid algorithm. I'm not sure
> why exactly it happens. My best suggestion is to make a kill_object
> which surrounds the pipe in such a way, that particles that escape the
> pipe at wrong places will get inside the kill_object, and thus disappear
> immediately.
That's what I thought, I wasn't sure about the kill object. That will be
a project with this weird pipe of mine, but I'll give it a try.
Thanks
--
Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA
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