POV-Ray : Newsgroups : povray.general : Real-Time & Pre-Rendered Radiosity : Re: Real-Time & Pre-Rendered Radiosity Server Time
5 Nov 2024 01:22:33 EST (-0500)
  Re: Real-Time & Pre-Rendered Radiosity  
From: None
Date: 9 Aug 2003 19:15:18
Message: <Xns93D2C3DFF4859None@204.213.191.226>
Warp <war### [at] tagpovrayorg> wrote in news:3f356e5a@news.povray.org:

> [...]
>   The lightmaps used in real-time rendering engines are precalculated
> usually with the so-called hemicube algorithm (use google for more
> [...]

Yes, that's exactly what I was wondering, if Povray could be used to pre-
calculate the light-maps and textures for use in real-time 3D.

Thanks very much for the info..., I'll do some reading on that.


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