Warp <war### [at] tagpovrayorg> wrote in news:3f356e5a@news.povray.org:
> [...]
> The lightmaps used in real-time rendering engines are precalculated
> usually with the so-called hemicube algorithm (use google for more
> [...]
Yes, that's exactly what I was wondering, if Povray could be used to pre-
calculate the light-maps and textures for use in real-time 3D.
Thanks very much for the info..., I'll do some reading on that.
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