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Have you guys seen NVidia's real-time Gas Station demo? It uses radiosity
& soft-shadows. The radiosity must have been done in another renderer and
applied as texture maps. The lighting and soft shadows seem to be done in
real-time.
Is there a way to use Povray to render the required texture maps to use in
real-time 3D? I guess it would involve to take each object's side, one at
a time, render it with an orthogonal camera, scaled to the objects's field
of view, with the rest of the objects in the scene to "no_image", or
something like that?
They have a video of the Gas Station demo available:
(you need to put following three lines on one for link)
http://www.nvidia.com/content/5900_videos/index_dl_720.asp?
task=settings&video=http://download.nvidia.com/downloads/5900
_videos/demos/Gas_Station_Demo
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