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Hi, I'm new to PovRay and raytracing, since I downloaded it I love it.
I'm trying to make a outdoor scene with a "flame" (sphere with some media
in it). Without using fog the scene looks ok, but when using fog, the
sphere which contains the media becomes visible. Changing the fog distance
helps, but ruins the rest of the scene.
The sphere is declared like this:
#declare flame = sphere{
<0,0,0>,2
pigment { color transmit 1.0 }
hollow
interior {
media {
absorption 50
emission 28
scattering {1, 1}
density {fire}
translate wind*clock
}
}
}
I also tried
pigment { rgbf <1,1,1,1> }
but nothing seems to work. Is there a way to make the sphere invisible so
that even the fog continues inside it, or at least not "condense" around
it's boundarys? Any suggestions would be welcome.
Cheers,
Louis
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