Christoph Hormann <chr### [at] gmx de> wrote in
news:3F1D6195.C7BF054A@gmx.de:
> [...]
> Coming back to on-topic, the artefacts can probably only be avoided by
> slower radiosity settings but the flickering in the animation is only
> because the radiosity calculations are made again for every frame as
> it seems. This also unnecessarily slows down the render. Saving and
> reusing the radiosity data will probably help a lot.
> [...]
I thought of that, but the statue is rotating and I read in the Povray
help: "it is not a good idea to save and load radiosity data if scene
objects are moving". I'll try it anyhow and see what happens.
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