POV-Ray : Newsgroups : povray.binaries.animations : The beginning of a bubble simulation - 1 attachment : Re: The beginning of a bubble simulation - 1 attachment Server Time
19 Jul 2024 05:26:25 EDT (-0400)
  Re: The beginning of a bubble simulation - 1 attachment  
From: Breton Slivka
Date: 5 Jul 2003 18:50:09
Message: <Xns93AFABA344DFBZenPsychoyahoocom@204.213.191.226>
The computer gods are working against me on that mpg1 thing.

Most of the links to CMPEG on povray.org were broken, no other software I 
know of works to convert still images to mpg, coverting from avi to mpg is 
kind of a bad solution, and once I did manage to download CMPEG I can't 
quite get it to work. It refuses to open my TGA files. "Couldn't open 
'attracters001.tga'" 
oh well. I don't have all day to waste on figuring out why. Sorry :/

as for trace, that's not a bad idea, but it will only work if there's 
objects there that can coorespond to points, I think. and that won't always 
be the case if I am to turn those points into surfaces rather than spheres.

Though it does give me some options to explore.  I have continued ideas in 
the P.A group.


"Tim Nikias v2.0" <tim### [at] gmxde> wrote in news:3f072d51
@news.povray.org:

> Regarding the Codec:
> 
> Best is always to use MPG1. That's a codec which
> runs for everyone. Even if you may use smaller resolutions
> and less detail (which isn't exactly needed at this point
> anyways), no one will complain. And you can still post
> larger versions (to the 1MB limit) and other Codecs
> if asked for.
> 
> Regarding the Bubbles:
> Perhaps shoot a (or several of em) trace() at it and see
> if they hit the bubble in question or a different one first.
> 
> I'd have to think longer to come up with something more
> useful and efficient.
>


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