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The computer gods are working against me on that mpg1 thing.
Most of the links to CMPEG on povray.org were broken, no other software I
know of works to convert still images to mpg, coverting from avi to mpg is
kind of a bad solution, and once I did manage to download CMPEG I can't
quite get it to work. It refuses to open my TGA files. "Couldn't open
'attracters001.tga'"
oh well. I don't have all day to waste on figuring out why. Sorry :/
as for trace, that's not a bad idea, but it will only work if there's
objects there that can coorespond to points, I think. and that won't always
be the case if I am to turn those points into surfaces rather than spheres.
Though it does give me some options to explore. I have continued ideas in
the P.A group.
"Tim Nikias v2.0" <tim### [at] gmxde> wrote in news:3f072d51
@news.povray.org:
> Regarding the Codec:
>
> Best is always to use MPG1. That's a codec which
> runs for everyone. Even if you may use smaller resolutions
> and less detail (which isn't exactly needed at this point
> anyways), no one will complain. And you can still post
> larger versions (to the 1MB limit) and other Codecs
> if asked for.
>
> Regarding the Bubbles:
> Perhaps shoot a (or several of em) trace() at it and see
> if they hit the bubble in question or a different one first.
>
> I'd have to think longer to come up with something more
> useful and efficient.
>
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