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hold up, I've got a solution.
Try rendering this scene, and let me know what you think.
camera { orthographic
location <-1,-1,-1>
right 2*x
up 2*y
look_at <0,0,0>
sky -y
matrix
<
1, -0.5, 0,
0, 1, 0,
0, 0, 1,
0, 0, 0
>
}
box { -0.5, 0.5 pigment { color rgb 1 }}
light_source { 0*x color rgb <1,1,1> translate <-20, 40, -20> }
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