The way it worked for me with wings3D is:
#declare some_object = mesh2 {
vertex_vectors {....}
normal_vectors {....}
texture_list { 2,//the number of textures
texture { one_texture }
texture { texture_that_needs_interior }
}
face_indices {....}
normal_indices {....}
interior {some_Interior}
}
Helen
"Andrew Rowson" <pov### [at] growsecom> wrote in
news:3ec2c5fa$1@news.povray.org:
> Creating objects in wings3D gives a mesh2 object which has a texture
> section. It seems to require a texture in this otherwise it won't
> render and I have a material I want to give to the material. Is there
> a way to give the mesh a material which ignores the texture defined in
> the mesh thing? Doing "object{blah material{mesh_mat}}" has no effect.
> Ta
>
>
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