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in news:3e9efa16@news.povray.org Andreas Kreisig wrote:
> I don't know Amapi (just tried it a view month ago) but generally a
> modeler will allow you to make organic and / or realistic looking
> objects. You can't do that with POV-Rays SDL.
I have to disagree! Anything can be done in SDL, if you have the right
macros and a lot of time. On the other hand the same can be said of
doing something simple in SDL that turns out to be something complex
with a modeller. There actually may be a reason for the fact that more
and more GUI modellers also incorporate a scripting language.
> Most images posted at
> p.b.i are nice, some are quite impressive, but none are really
> realistic.
Please define realistic.
> In my opinion the SDL is not very well suited to build a
> scene. Not worth mentioning that this is a very unnatural way to
> create something.
Yet again I have to disagree. SDL can be seen as a modelling language
or as an intermediate format between a GUI and the raytracer. If you
export your Maya models to POV-Ray, however "realistic" they are,
you're still using SDL.
> So if you just want to create
> some kind of 'interesting' images, SDL is okay.If your goal is
> realism, you should forget it.
Again, define realisim.
Ingo
ps. I'm not advocating the pure use of SDL here, POV-Ray IMO is 'just' a
tool to get a result. To get that result I may, or may not, use other
tools. And realism is IMO not the holy grail of graphics, ever seen a
negative light source in reality. No? Yet in POV-Ray you can use them.
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