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Christoph Hormann <chr### [at] gmxde> wrote in
news:3E832C90.1732E339@gmx.de:
> Tor Olav Kristensen wrote:
>>
>> [...]
>>
>> You can write the above expression like this:
>>
>> #declare fn_trans_avg = Vector_Function(fn_x, fn_y, fn_z)
>>
>> (Just in case you didn't know.)
>
> Just habit - there was a time during 3.5 pre-beta when you could not and
> since i wrote most of the isocsg stuff then i got used to it...
...
Yes I remember. While optimizing some of my older
source code, I found that the "long version" slows
down rendering of isosurfaces.
I'm sorry, but I still do not understand what
you meant by "function based transforms".
Is it just a linear interpolation between the
locations of points after two subsequent
transformations ?
Tor Olav
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