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"Slime" <slm### [at] slimelandcom> wrote in news:3e5d91fb@news.povray.org
> Take my advice: Don't bother with media photons. Use faked causics
> instead. The difference, with media, is almost unnoticeable.
Hmm, I thing I will concider this :)
> When it comes to surface photons, make sure you're only shooting them
> at the parts of the scene that are actually visible.
It's exacly what I thought same, but how can this be achived ?
Imho it would be a greate idea to add possibility to set separate spacing
for areas that are directly viewed by camera ?
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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