POV-Ray : Newsgroups : povray.binaries.animations : mechsim falling balls, 610 KBU mpeg1 : Re: mechsim falling balls, 610 KBU mpeg1 Server Time
19 Jul 2024 11:26:44 EDT (-0400)
  Re: mechsim falling balls, 610 KBU mpeg1  
From: Thomas van der Veen
Date: 31 Jan 2003 12:31:56
Message: <Xns9314B2538B6CCveentukibmcom@204.213.191.226>
"Andrew Cocker" <mai### [at] andrewcockercouk> wrote in
news:3e2ff32e$1@news.povray.org: 

> I really like this one, particularly the scene layout.
> To give more randomness to the start (and therefore the end
> positions), perhaps you could add a random velocity to each mass when
> they are created. 

Thank you! I posted the code now in text.scene-files so people can play 
with it if they want to.

> Also, you could try changing the error_bound to something like 0.8 or
> 1 (is it currently at 0.1?), which may help with the radiosity
> blotches you are getting around the spheres (at the expence of
> accuracy though). 


I didn't rerender the animation with better radiosity settings and some 
randomness in the initial position of the balls mainly because I'm to lazy 
;) As mentioned, the code is now available so if people want to give it a 
try, they can.

Thomas


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