POV-Ray : Newsgroups : povray.binaries.animations : mechsim falling balls, 610 KBU mpeg1 : Re: mechsim falling balls, 610 KBU mpeg1 Server Time
19 Jul 2024 11:23:39 EDT (-0400)
  Re: mechsim falling balls, 610 KBU mpeg1  
From: Thomas van der Veen
Date: 22 Jan 2003 09:10:58
Message: <Xns930B9041F516Eveentukibmcom@204.213.191.226>
"Hugo Asm" <hua### [at] post3teledk> wrote in news:3e2e9b27@news.povray.org:

> Looks very nice. The radiosity isn't perfect but I suppose you're
> using 'fast' settings?

Thanks! Well they are pretty 'fast' settings.

 
> The balls are still lined up after the bouncing, like a 2d picture. I
> suppose in real life, the balls will have an initial rotation that,
> when they hit another surface (either another ball or the boxes)
> results in some movement in the Z direction. Also, when two balls hits
> each other, it will almost certainly be at a skew angle, does the
> mechsim take this into consideration?

DUH... I guess I should have put a bit of randomnes in the Z direction in, 
just like in the other animation. Mechsim will take skew angles into 
consideration as far as I know, so that should work.

Thomas


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.