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ABX <abx### [at] abxartpl> wrote in
news:cj382vk1n1410nijhvn0p8stgg9vi5o64a@4ax.com
>> > using 'trace' function you can get points _on_ isosurface but bounding
>> > requires surface _around_ isosurface.
>> inflate
> outside.
inflanting *mesh* is possible - basing on normlas of mesh, not isosurface.
(some examples in attachment, images 3-5 is case 'hardeer' - when some
parts of inflanted object interect, but it is possible to merge mesh)
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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