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Simon Lemieux <no_### [at] no_spamcom> wrote in
news:3DDE72EB.993745F6@no_spam.com
> say there could be like 1e12
even assuming that each sphere is only 1 byte (and probably it's about 12-
20 and more) :
4 GB ram (max virtual memory in Win32) = 4*1000*1000*1000
= 4e9
so... NONE PC computer can render this scene (out of VMemory), to render it
it would need cluster of about
1e12/1e9 = 1000 computers 4 GB RAM each to store entire scene in ram
not to mention parse-time :)
sorry, You should re-design Your's idea probably :/
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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