POV-Ray : Newsgroups : povray.binaries.images : [WIP]jewels : Re: [WIP]jewels - 1 attachment Server Time
14 Aug 2024 07:14:47 EDT (-0400)
  Re: [WIP]jewels - 1 attachment  
From: Rafal 'Raf256' Maj
Date: 22 Nov 2002 04:52:24
Message: <Xns92CE6E0947B42raf256com@204.213.191.226>
"hughes, b." <omn### [at] charternet> wrote in
news:3ddde0f7$1@news.povray.org 

> Did you forget photons for the metal ring before? Or did you switch
> from regular caustics to photons for the second? That first one isn't

First used only refracted photons, second alsow reflected

> any good compared with the other which looks very good. Maybe the

Thanks :) It's due to dispersion, and better spacing of photons

> ripples seen in the shadows aren't right but that makes it look better
> to me, like some distortion in the glass might cause.

Yes.. it's a bug in my scene :/ I'm not shure will decreasing spacing help 
with it, and shurly it will slow down render even more. 

> I really like that landscape. Kind of makes me think of wet crumpled
> notebook paper, in a remote way of course.
2 * noise3d (small and bigger) + large noise * distance (for big bumps at 
top of image)
 
> Oh yeah, and your not using antialiasing yet for these since they are
> only test renders I suppose. I actually didn't notice that when first
> looking. 

Yeep... if this version took 19h, then +focal-blur +radiosity +AA it would 
take... oh my god ;) I should convince my friends to run POV for my in 
night :)

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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