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"hughes, b." <omn### [at] charternet> wrote in
news:3ddde0f7$1@news.povray.org
> Did you forget photons for the metal ring before? Or did you switch
> from regular caustics to photons for the second? That first one isn't
First used only refracted photons, second alsow reflected
> any good compared with the other which looks very good. Maybe the
Thanks :) It's due to dispersion, and better spacing of photons
> ripples seen in the shadows aren't right but that makes it look better
> to me, like some distortion in the glass might cause.
Yes.. it's a bug in my scene :/ I'm not shure will decreasing spacing help
with it, and shurly it will slow down render even more.
> I really like that landscape. Kind of makes me think of wet crumpled
> notebook paper, in a remote way of course.
2 * noise3d (small and bigger) + large noise * distance (for big bumps at
top of image)
> Oh yeah, and your not using antialiasing yet for these since they are
> only test renders I suppose. I actually didn't notice that when first
> looking.
Yeep... if this version took 19h, then +focal-blur +radiosity +AA it would
take... oh my god ;) I should convince my friends to run POV for my in
night :)
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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