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Tailkinker <gro### [at] yahoocouk> wrote in news:3ddce1d3@news.povray.org
> I've been working on this Star Wars ship, and want to use it in an
> animation. For the engine glow, I've been using a rack of light_source.
> The problem is, not only does it slow the trace down to a crawl, it
> doesn't even look right. So: Is there a way I can get a nice blazing
> blue-white engine flame for this ship?
1) Emiting media
2) Emiting media + light to simulate radiosity, as Tom said
3) Emiting media + radiosity
3-rd option is probably the best
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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