POV-Ray : Newsgroups : povray.binaries.scene-files : More filters : Re: More filters Server Time
2 Sep 2024 04:13:27 EDT (-0400)
  Re: More filters  
From: Philippe Lhoste
Date: 17 Oct 2002 08:48:15
Message: <Xns92AA965C5EF14PhiLho@204.213.191.226>
Gena Obukhov <obu### [at] mailcom> wrote in news:3DAD13F9.46A6D167@mail.com:

>     #declare P = eval_pigment(pigm, <currentPoint.x, currentPoint.y,
>0>);
>        #local T = texture{pigment{P} finish{ambient 0.4 phong 0.5}};
>        sphere {<0, 0, 0>, 1, 2
>         texture{T}
>         scale<1.6, 1, 1>
>      scale <1.6 * incrX, 1.25 * incrX, (1.25 * incrX) + (1.2 * incrX *
> rand(lseed))>
>      scale 1 + (0.2 * rand(lseed))
>      rotate z*(-20 + (20 * rand(lseed)))
>      translate<currentPoint.x + (incrX*rand(lseed)), currentPoint.y +
> (incrY*rand(lseed)), 0>

This is very nice to share your code, but perhaps you could either:
- Send these scenes as attachment, that's the purpose of this *binary* 
group. This way, we would avoid line wrapping.
- Send these messages, with code in the bodypart, to povray.text.scene-
files, since that's the purpose of this group.

Thank you.

-- 
--=#=--=#=--=#=--=#=--=#=--=#=--=#=--=#=--=#=--
Philippe Lhoste (Paris -- France)
Professional programmer and amateur artist
http://jove.prohosting.com/~philho/


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