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Gena Obukhov <obu### [at] mailcom> wrote in news:3DAD13F9.46A6D167@mail.com:
> #declare P = eval_pigment(pigm, <currentPoint.x, currentPoint.y,
>0>);
> #local T = texture{pigment{P} finish{ambient 0.4 phong 0.5}};
> sphere {<0, 0, 0>, 1, 2
> texture{T}
> scale<1.6, 1, 1>
> scale <1.6 * incrX, 1.25 * incrX, (1.25 * incrX) + (1.2 * incrX *
> rand(lseed))>
> scale 1 + (0.2 * rand(lseed))
> rotate z*(-20 + (20 * rand(lseed)))
> translate<currentPoint.x + (incrX*rand(lseed)), currentPoint.y +
> (incrY*rand(lseed)), 0>
This is very nice to share your code, but perhaps you could either:
- Send these scenes as attachment, that's the purpose of this *binary*
group. This way, we would avoid line wrapping.
- Send these messages, with code in the bodypart, to povray.text.scene-
files, since that's the purpose of this group.
Thank you.
--
--=#=--=#=--=#=--=#=--=#=--=#=--=#=--=#=--=#=--
Philippe Lhoste (Paris -- France)
Professional programmer and amateur artist
http://jove.prohosting.com/~philho/
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