POV-Ray : Newsgroups : povray.binaries.animations : Atom [WIP 0.30] : Atom [WIP 0.30] Server Time
19 Jul 2024 13:22:54 EDT (-0400)
  Atom [WIP 0.30]  
From: Rafal 'Raf256' Maj
Date: 9 Oct 2002 11:29:40
Message: <Xns92A2B1BB81D53raf256com@204.213.191.226>
---------------------------------------
13 sec in 48 FPS (624 frames) rendered in 5h 30m
512x384 AA 48 FPS compressed with DivX 5.2 (quantizer = 2.00)
Mirror: http://raf256.com/pov/atom0301_512_384_48_1aa_divx.avi
---------------------------------------

Hello,
This is a work in progress version of my small animation.
It represents breaking (hmm what's right word ?) atom in "liquid"model.
The last part ("explosion") is IMHO not well and needs some work.

In final version atom will be an isosurface - for adding real 
normal/distortion (currently it's blob).

Any comments / sugestions :) ?
Btw. the difference beetween 48 FPS and 24 FPS version is very small, but 
in fact notacible.

All versions  :
(names in format: ProjectVersion_Width_Height_Fps_QuaityAA_Codec)
0,4 mb http://raf256.com/pov/atom0300_200_150_30_1_divx5.avi
0,9 mb http://raf256.com/pov/atom0301_512_384_24_1aa_divx5.avi
1,4 mb http://raf256.com/pov/atom0301_a512_384_48_1aa_divx5.avi                       
     

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.