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"Nathan Kopp" <pov### [at] nkopp mailshell com> wrote in
news:3d9fb8db$1@news.povray.org
>> 1 - where can I find description of this format ?
>> 2 - is there some function that is called whenever photon hit's an
>> surface (during shooting photons) ?
> Answers:
> 1. There is not documentation but you can view the source code. Look
> at the funcitons savePhotonMap and loadPhotonMap in photons.cpp.
> 2. Yes. The funciton is called addSurfacePhoton and is also located
> in photons.cpp. Media photons are added using a similar funciton,
> addMediaPhoton, also in photons.cpp.
Thank You :)
If I will have luck - maybe I will succed in adding small path to speed up
photons (with litlle list of quality, but quality/speed ratio can be
conrolled by user :)
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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