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Bruce Duncan <ayt### [at] hotmailcom> wrote in
news:immrpuc69de33flnjnff41t3saqujush0d@4ax.com
> Tried going for a broken glass (crystal?) look, doesn't look quite
> right though, a bit too ragged.
> It also needs more tweaking, its a far too bright.
the main shape of hart is not correct, their is AFAIR a mathematical
funciton for it (as isosurface) in funcitons.inc (f_heart ?)
> ps. I seem to be addicted to glass and photons, is there a support
> group for this :-)
;)
btw. count/spacing is far to low. What settings did You use, what was ther
render time / on with CPU+RAM ?
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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