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"Corey Woodworth" <cdw### [at] mpinetnet> wrote in news:3d967a12@news.povray.org
> Are there any examples or ideas of good ways to texture the canyon?
probably gradient y with turbulance and many colors in color_map.
Maybe make a large-scale bozo texture in with 0.0 - 0.95 is this gradient y
texture, and 0.95-1.0 are some stone texture - this will add small random
stones into ground.
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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