POV-Ray : Newsgroups : povray.binaries.images : Lava Cestel [WIP] : Re: Lava Cestel [WIP] - 2 attachments Server Time
14 Aug 2024 20:20:20 EDT (-0400)
  Re: Lava Cestel [WIP] - 2 attachments  
From: Rafal 'Raf256' Maj
Date: 12 Sep 2002 07:47:17
Message: <Xns92878B8F11E93raf256com@204.213.191.226>
"Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote in 
news:Xns### [at] 204213191226

[...]

more interestings (imho) thing about image

- it uses radiosity recursion_limit of 8, and it need it
- more complex scene (to some point) needs _less_ count - because in simple 
box radiosity spotches would be very notacible, while some geometry add 
noise to shadows, and human eye will less notice artefacts.
- without using assumed_gamma 1.0 I had to change lava ambient 
from 2 to... 1000 ! to get simmilar effect (and set max_sample in radiosity 
block). isn't that odd ? ambient 2 + gamma 1 is much better, because in 
2000 ambient version lava it self too bright (only rgb <1,0,0> or <1,1,0> 
in output image, no <.9,0,0> etc)

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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