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Le Forgeron <jgr### [at] free fr> wrote in news:3D6### [at] free fr
> The problem might be to collect the information when it is available.
> The traditional file writing code is usually given a line of pixel at a
> time. Here, pixel being "traditional" pixel (rgba), not your pixel.
> To collect your information, you will have to patch (heavily) the
> rendering engine
It realy looks not so easy, maybe I should start with basic r,g,b text
format.
With file/line is responsible for
- setting i.e. 'txt' and 'T' as output format
- creating output file
- adding pixel to buffer
- writing buffer/line to file
- closing it
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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