POV-Ray : Newsgroups : povray.programming : property : Re: property Server Time
28 Jul 2024 08:32:08 EDT (-0400)
  Re: property  
From: Rafal 'Raf256' Maj
Date: 22 Aug 2002 20:40:53
Message: <Xns92731AA3FEAA5raf256com@204.213.191.226>
"Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote in
news:Xns### [at] 204213191226 

I don't now yet what to do with complex situations like 

union {
  sphere { x 1 id_number 1 }
  sphere { x 1 id_number 2 }
  id_number 3
}

but I think that best will be to set id_number of both spheres to id_number 
of scene-level object.

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.