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Christoph Hormann <chr### [at] gmx de> wrote in
news:3D612786.5D37542C@gmx.de
>> yes, but this approach is realistic - if You zoom in real chrome
>> object You will see that in fact it is quite sharp (as in zoom in on
>> www). And my normal works exacly that way.
> I'm not sure what you think is realistic when rendering this technique
> in a larger view, but the irregularities on a slightly dull metal
> surface are always in microscopic scale (usually a few micrometer) so
> you won't see them directly even if you 'zoom in'. There is no point
ok. So this image is better to ilustrate tome type of not-polished, or
rusty chrome.
About blurred reflection - why this interesting future was not used in Pov
3.5 ? I meen - where there some problems, or just authors deside this is
not an important future ?
[FUT .general]
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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