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Christoph Hormann <chr### [at] gmx de> wrote in
news:3D60D33D.D2E05C57@gmx.de
> I was mostly referring to speed, apart from that it's never good if a
> technique totally depends on aa (or focal_blur) to function.
yes, but this approach is realistic - if You zoom in real chrome object You
will see that in fact it is quite sharp (as in zoom in on www).
And my normal works exacly that way.
I alsow foght about strong AA needed, and imho best solution is to use
quality optin like
#declare QQ_DetailedNormal = 1;
and when option is "0" - use some i.e. bozo and ignore normals smalle rthen
i.e. 0.1 (on 50.0 radius sphere)
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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