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in news:3d5661eb@news.povray.org Mick Hazelgrove wrote:
> Best I can do with the eyes - can't get the pupils black enough
Yust an idea, try giving the eye an ior of 1.3, or so, and add fresnel
reflection. Then use no phong or specular. To get a highlight, put a
bright white disc behind the light_source.
Ingo
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