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news:3D5562CF.45779D12@tiscalinet.de
>> If you use a normal on the HF the dark shapes will generally dissapear.
> In fact I used a HF!
I ques he ment - use a
normal { bozo 0.001 scale 10 }
block in HF :)
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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