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Jaime Vives Piqueres <jai### [at] ignorancia org> wrote in
news:3d4f005f@news.povray.org
> Just modelled this basket today for my apples scene. I was fearing a
> complicated modelling task, involving sphere_sweeps and obscure trig,
> but suddenly I figured how to fake it only with tori (well, and some
> cylinders... ;). There are about 1300 torus sections, placed with
> loops. The basket wall was easy, but the top and bottom parts come out
> by pure trial&error, I must confess...
nice :)
this is realy complex object imho
I must do to something like this someday, I'm woundering how it will be
easy (or hard) using isosurface
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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