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"Jim Kress" <nos### [at] kressworks com> wrote in
news:3d40badb$1@news.povray.org
>> Don't.
>>
> Thanks.
>
>> P.S.: You might want to use anti-aliasing.
>>
> I tried that and found that the rendering quality did not improve (but
> the time to render sure increased).
I'm going to bed right now - post sources in next 15-30 mins to
pov### [at] raf256 com and You will have 5 h on Athlon 1,7 :)
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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