POV-Ray : Newsgroups : povray.binaries.images : magnifying glass - 1 attachment : Re: magnifying glass - 1 attachment - 1 attachment Server Time
15 Aug 2024 06:15:01 EDT (-0400)
  Re: magnifying glass - 1 attachment - 1 attachment  
From: Rafal 'Raf256' Maj
Date: 22 Jul 2002 08:01:40
Message: <Xns92538E1E6BC70raf256com@204.213.191.226>
"Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote in
news:Xns### [at] 204213191226 


I added radiosity and "light sphere" - sphere made from about 
30 light_soures.

But now my dispersion don't affect photons - ther is no rainbow, only white 
photons - why ? All lights in "light sphere" doesn't effect photons - so I 
quest it must be radiosity "fault" ? how can I still have dispersion 
photons and use radiosity ?


Rays:          19747704   Saved:           2656851   Max Level: 47/100
47 ? wow I woundering why... I guest that some photons must go trought 
ring->glass->ring->glass->ring etc

Surface of Revolution         29359998         1861789      6.34
Surface of Rev. Bound         29359998         3333150     11.35
does it means I should i.e. make another boundeing boxfor my SOR (glass 
hand)

Peak memory used:          3431388 bytes
only 3 MB ? at spacing 2 times smaller it was IMO about 100 mb ;) 

Time For Photon:   0 hours  0 minutes   9.0 seconds (9 seconds)
Time For Trace:    2 hours 10 minutes  32.0 seconds (7832 seconds)
    Total Time:    2 hours 10 minutes  41.0 seconds (7841 seconds)

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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