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"Matt Eason" <m.e### [at] virgin net> wrote in news:3d39c91a@news.povray.org
>>simmilar to mine :) but - nicer textures, and general image is more
>>realistic
> Yeah, yours was one of the ones that I saw :) But if you're making an
> icon out of yours there's no real need to make it realistic anyway -
> no-one's going to notice when it's 32x32/16x16.
Yeep - but doing too-realistic icons in work-time, is a fantastic way to
earn money... while doing your's hobby :>>
besides,
1. icons will be 44x44, all details (except for key normal) are quite
visible
2. Wizard will alsow be in about 80x80 version :)
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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